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Addy 18/04/11

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Messaggi: 2,350
Discussioni: 667
Registrato: 03-2011
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    C++ Programming
  1. /*******************Pointers*******************/
  2. #define ADR_PTR_PLAYERPOINTER 0x000
  3. #define ADR_PTR_SERVERPOINTER 0x00B7C198
  4. #define ADR_PTR_BASEPOINTER 0x00BB67F8
  5. /********************Memory********************/
  6. #define ADR_MEM_SCOPE 0x00A26180
  7. #define ADR_MEM_SPEED 0x0099D4F4
  8. #define ADR_MEM_IMDRUNK 0x000
  9. #define ADR_MEM_NOSPREAD 0x000
  10. #define ADR_MEM_NOSPAWN1 0x00B35FD8
  11. #define ADR_MEM_NOSPAWN2 0x000
  12. #define ADR_MEM_NOSPAWN3 0x00B35FDC
  13. #define ADR_MEM_NOBOUNDS1 0x000
  14. #define ADR_MEM_NOBOUNDS2 0x000
  15. #define ADR_MEM_NOBOUNDS3 0x000
  16. #define ADR_MEM_FASTAMMO 0x00B05F7C
  17. #define ADR_MEM_FASTREPAIR 0x00A26164
  18. #define ADR_MEM_FASTHEALTH 0x00B05F84
  19. #define ADR_MEM_FASTFLAG 0x000
  20. #define ADR_MEM_GLASSWALLS 0x00B08A18
  21. #define ADR_MEM_NEARFOG 0x000
  22. #define ADR_MEM_FARFOG 0x000
  23. #define ADR_MEM_FOGCOLOR1 0x00B089A0
  24. #define ADR_MEM_FOGCOLOR2 0x00B0899C
  25. #define ADR_MEM_FOGCOLOR3 0x00B08998
  26. #define ADR_MEM_FULLBRIGHT1 0x00B089A0
  27. #define ADR_MEM_FULLBRIGHT2 0x00B0899C
  28. #define ADR_MEM_FULLBRIGHT3 0x00B08998
  29. /*********************User*********************/
  30. #define ADR_USER_D3D_NAME 0x00BB71BC
  31. #define ADR_USER_D3D_IP 0x00BB6ECC
  32. /*******************PxItems********************/
  33. #define ADR_PX_EXTRACLIP1 0x00B02AAC
  34. #define ADR_PX_EXTRACLIP2 0x00B02AAD
  35. #define ADR_PX_SNIPERX2 0x00B02AAE
  36. #define ADR_PX_ASSAULTX2 0x00B02AB0
  37. #define ADR_PX_BANDAGE ´ 0x00B02AB2
  38. /********************Offsets*******************/
  39. #define ADR_OFS_Z 0x0000
  40. #define ADR_OFS_Y 0x0000
  41. #define ADR_OFS_X 0x000130
  42. #define ADR_OFS_NFD 0x0000
  43. #define ADR_OFS_SLOT5 0x001021A4
  44. #define ADR_OFS_PREMIUM1 0x0000057C
  45. #define ADR_OFS_PREMIUM2 0x00000580
  46.  
  47. creditz:CyberRazzer|YaZZn|NikM
  48. Willi27|NoName|Gordon
  49. King7|Son_Goten
  50.  
  51. ------------------------------------------------------------
  52.  
  53. --------------------Pointer--------------------------
  54. #define ADR_Serverpointer 0x00B7C198
  55. #define ADR_Playerpointer 0x00C81820
  56. #define ADR_BasePointer 0x00BB67F8
  57. #define ADR_WeaponPointer 0x00A26378
  58. #define ADR_DevicePointer 0x00B01C00
  59. #define ADR_UserPointer 0x00C8186C
  60. #define ADR_HealthPointer 0x00BB838C
  61. #define ADR_NameBase 0x00BB6ACC // not sure
  62. -----------------------------------------------------
  63. --------------------Menorys--------------------------
  64. #define ADR_AntiAfk 0x00B02AE0
  65. #define ADR_WalkUnderWater 0x000
  66. #define ADR_HeightWater 0x000
  67. #define ADR_FastHealth 0x000
  68. #define ADR_FastAmmo 0x000
  69. #define ADR_FastFlag 0x00B05FA8
  70. #define ADR_FastRepair 0x00B05F70
  71. #define ADR_NoSpread 0x00C9CE30
  72. #define ADR_NoBounds1 0x000
  73. #define ADR_NoBounds2 0x000
  74. #define ADR_NoBounds3 0x004
  75. #define ADR_Speed 0x0099D4F4
  76. #define ADR_Spawn1 0x00B35FE0
  77. #define ADR_Spawn2 0x00B35FDC
  78. #define ADR_Spawn3 0x00B35FD8
  79. #define ADR_FogFar 0x000
  80. #define ADR_FogNear 0x00FFFFFFFC
  81. #define ADR_ForceKick 0x00F99B8
  82. #define ADR_VisualJump 0x0098D9E8
  83. #define ADR_Fullbright1 0x00B08968
  84. #define ADR_Fullbright2 0x00B0896C
  85. #define ADR_FullBright3 0x00B08970
  86. #define ADR_WaterColor1 0x0016A0031
  87. #define ADR_WaterColor2 0x0016A0035
  88. #define ADR_WaterColor3 0x0016A0039
  89. #define ADR_SuperNoSpread 0x0098FE28
  90. #define ADR_Angelviewer 0x00B01BFC
  91. ---------------------PXItems-------------------------
  92. #define ADR_ExtraAmmo1 0x00B02AAC
  93. #define ADR_ExtraAmmo2 0x00B02AAD
  94. #define ADR_SniperPx2 0x00B02AAE
  95. #define ADR_AssultPx2 0x00B02AB0
  96. #define ADR_Bandage 0x00B02AB2
  97. -------------------D3DESPItems-----------------------
  98. #define ESP_D3DHealth 0x00BB838C
  99. #define ESP_D3DTeam 0x00BB84CC
  100. #define ESP_D3DName 0x00BB71BC
  101. #define ESP_D3DPing 0x000
  102. #define ESP_D3DBranche 0x00BB8398
  103. ---------------------Offsets-------------------------
  104. #define OFS_Max_Player 0x002B94C*
  105. #define OFS_X 0x00130
  106. #define OFS_Y 0x000
  107. #define OFS_Z 0x000
  108. #define OFS_LowGravityOfs_X 0x00C4A4
  109. #define OFS_LowGravityOfs_Y 0x00148
  110. #define OFS_LowGravityOfs_Z 0x00C4AC
  111. #define OFS_NFD 0x00150
  112. #define OFS_Slot1 0x001021A0
  113. #define OFS_Slot2 0x001021A1
  114. #define OFS_Slot3 0x001021A2
  115. #define OFS_Slot4 0x001021A3
  116. #define OFS_Slot5 0x001021A4
  117. #define OFS_Slot6 0x001021A5
  118. #define OFS_Slot7 0x001021A6
  119. #define OFS_Slot8 0x001021A7
  120. #define OFS_Level 0x0011A288
  121. #define OFS_Dinar 0x0011A298
  122. #define OFS_Prem1 0x0057C
  123. #define OFS_Prem2 0x00580
  124. #define OFS_GmWarn 0x00BB8364
  125. --------------------AsmAddys-------------------------
  126. #define OFS_Stamina5 0x0043B983
  127. #define OFS_Stamina10 0x0043B9A1
  128. #define ADR_Ossigen 0x0051B801
  129. #define ADR_QuickPlant 0x00528093
  130. #define ADR_Quick_Defuse 0x00527499
  131. #define ADR_WTW 0x007FB2E7
  132. #define ADR_Escalator1 0x007FC137
  133. #define ADR_Escalator2 0x007FC274
  134.  
  135. creditz:
  136. NoName
  137. NikM
  138. Son_Goten
  139. CyberRazzor



18/04/2011, 15:19
#1
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