Quote:
Originally Posted by Zyzz__
Da haste Speed
Code:
switch(cPlayer.CH_PlayerSpeed)
{
case 0: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96);break;
case 1: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96*2);break;
case 2: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96*3);break;
case 3: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96*4);break;
case 4: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96*5);break;
case 5: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96*6);break;
case 6: WriteMEM<double>((void*)ADR_OFFSET_PLAYERSPEED,96*7);break;
}DWORD ADR_OFFSET_PLAYERSPEED = 0x896338; //UD 26.09
Ihr macht das soo unnötig kompliziert, das lässt sich in einer einzigen Zeile schreiben:
*reinterpret_cast<double *>(ADR_OFFSET_PLAYERSPEED) = (96.0 * (cPlayer.CH_PlayerSpeed - 1));