//Pointers
#define ADR_PLAYERPOINTER 0x00D86788
#define ADR_SERVERPOINTER 0x00C82748
//Addys
#define ADR_SCOPE 0x00B25FA8
#define ADR_SCOPESIZE 0x00B25FB0
#define ADR_EXTRAAMMO1 0x00C0932C
#define ADR_EXTRAAMMO2 0x00C0932D
#define ADR_NOWATER 0x00B26054
#define ADR_WALKUNDERWATER 0x00B26058
#define ADR_WATERCOLOR1 0x00B26080
#define ADR_WATERCOLOR2 0x00B2607C
#define ADR_WATERCOLOR3 0x00B26078
#define ADR_WATERDEEP1 0x00B2608C
#define ADR_WATERDEEP2 0x00B26088
#define ADR_WATERDEEP3 0x00B26084
#define ADR_FOGDISLOCK 0x00C0F110
#define ADR_FOGCOLOR1 0x00C0F1C4
#define ADR_FOGCOLOR2 0x00C0F1C0
#define ADR_FOGCOLOR3 0x00C0F1BC
#define ADR_NEARFOG 0x00C0F108
#define ADR_FARFOG 0x00C0F10C
#define ADR_GLASSWALLS 0x00C0F114
#define ADR_FULLBRIGHT1 0x00C0F17C
#define ADR_FULLBRIGHT2 0x00C0F178
#define ADR_FULLBRIGHT3 0x00C0F174
#define ADR_MAPCOLOR1 0x00C0F1AC
#define ADR_MAPCOLOR2 0x00C0F1A8
#define ADR_MAPCOLOR3 0x00C0F1A4
#define ADR_NOBOUNDS1 0x00C33A88
#define ADR_NOBOUNDS2 0x00C33A8C
#define ADR_NOBOUNDS3 0x00C33A90
#define ADR_NOSPAWN1 0x00C3C698
#define ADR_NOSPAWN2 0x00C3C6A0
#define ADR_NOSPAWN3 0x00C3C69C
#define ADR_UNLIMITAMMO 0x00C40D10
#define ADR_SPEED 0x00A9B0EC
#define ADR_SNIPERPX 0x00C0932E
#define ADR_ASSAULTPX 0x00C09330
#define ADR_BANDAGE 0x00C09332
#define ADR_BANDAGE1 0x00C0932F
#define ADR_BANDAGE2 0x00C09331
#define ADR_PLANTANYWHERE 0x00B2602C /*Not sure*/
#define ADR_HIDEWEAPON 0x00A8DF60
#define ADR_WEAPONGRAV 0x00A8DED8
#define ADR_SUPERFIRE 0x00A8D5A4
//Ofssets
#define OFS_NOFALLDAMAGE 0x000103A0
#define OFS_X 0x000102D8
#define OFS_Y 0x000102E0
#define OFS_Z 0x000102DC
#define OFS_PLAYERSIZE 0x00001CF8
#define OFS_FORCEKICK 0x000F99B8
#define OFS_INVISIBLE 0x000FC8C0
#define OFS_GMMODE 0x000FC8C0