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address wr
(Questo messaggio è stato modificato l'ultima volta il: 03/10/2011, 21:28 da MAUROW.)

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9E27B0
#define ADR_SERVERPOINTER 0x9E274C
#define ADR_BASEPOINTER 0xA382A8
#define ADR_VEHICLEBASE 0x9E2468
#define ADR_DEVICEPOINTER 0x847964
#define ADR_ANGELVIEW 0x9E2308
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9E7150
#define ADR_ANTIAFK 0xB0EE78
#define ADR_WEAPONGRAVITY 0x84AD70
#define ADR_HIDEWEAPON 0x81CDB4
#define ADR_FASTLOCKON 0x9E2378
#define ADR_GLASSWALLS 0x9E23F4
#define ADR_COLORSHOT1 0x9E3434
#define ADR_COLORSHOT2 0x9E3438
#define ADR_COLORSHOT3 0x9E343C
#define ADR_QUICKSPAWN1 0xB0EF88
#define ADR_QUICKSPAWN2 0xB0EF8C
#define ADR_QUICKSPAWN3 0xB0EF90
#define ADR_NOBOUNDS1 0xB0EEA0
#define ADR_NOBOUNDS2 0xB0EEA4
#define ADR_NOBOUNDS3 0xB0EEA8
#define ADR_WALKSPEED 0x84AC98
#define ADR_RUNSPEED 0x84A948
#define ADR_ROLLSPEED 0x84AAC0
#define ADR_VIRTUALJUMP 0x81CA48
#define ADR_IMDRUNK 0x9E26C0
#define ADR_NEARFOG 0x9E9954
#define ADR_FARFOG 0x9E995C
#define ADR_SCOPE 0x8A8834
#define ADR_SCOPESIZE 0x8A883C
#define ADR_FULLBRIGHT1 0x9E3434
#define ADR_FULLBRIGHT2 0x9E3438
#define ADR_FULLBRIGHT3 0x9E3438
/*================[ Memorys ]================*/
#define MEM_RAPIDFIRE 0x*****
#define MEM_WALKUNDERWATER 0x9E7124
#define MEM_BONESHOT 0x84B8C8
#define MEM_WTW 0x*****
#define MEM_STW 0x*****
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9E234B
#define MEM_SUPERNOSPREAD 0x84A978
#define MEM_UNLAMMO 0x9E2730
#define MEM_STAMINA1 0x81CDAC
#define MEM_STAMINA2 0x81CDB0
#define MEM_STAMINA3 0x81CDB4
#define MEM_STAMINA4 0x81CDB8
#define MEM_STAMINA5 0x81CDBC
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9E248E
#define PX_SNIPERAMMO 0x9E235F
#define PX_BANDAGE 0x9E2368
#define PX_EXTRAAMMO1 0x9E248E
#define PX_EXTRAAMMO2 0x9E235F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9E7124
#define ADR_FASTHEALTH 0x9E7134
#define ADR_FASTFLAG 0x9E713C
#define ADR_FASTREPAIR 0x9E712C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA38C6C
#define ADR_USERIP3D 0xA2E3D0
#define ADR_USERHEALTH3D 0xA39E3C
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_5SLOT 0x102B4
#define OFS_6SLOT 0x102B5
#define OFS_7SLOT 0x102B6
#define OFS_8SLOT 0x102B7
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9E274C
#define ADR_WEAPONBASE 0x9FF294
#define ADR_CLASSBASE 0xA39E48
#define ADR_SLOTBASE 0x101010
#define OFS_PLAYERSLOT 0x11B7FC
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_WRSELFCRC 0x4DCE84
#define ASM_CRCPATCH 0x417A6F
#define ASM_WTW 0x706232
#define ASM_NORELOAD 0x572C9C
#define ASM_NODELAY 0x4DB7FA
#define ASM_BULLETS 0x4D0849
#define ASM_QUICKPLANT 0x435DE2
#define ASM_QUICKDEFUSE 0x4CF647
#define ASM_FFAGPS 0x540CB7
#define ASM_MAPGPS 0x540C99
/*============================================*/
/*===============[ Enjoy it! ]=================*/
Weitere Credits:
BlackOne
Burner

[[[[[[[[[[[[[[[AddyLogger]]]]]]]]]]]]]
[[[[[[[[[[[[[[[By Neqqa™]]]]]]]]]]]]]
[[[[[[[[[[[[[[[Thanks to:]]]]]]]]]]]]]
[[[[[[[[[[[[[[[NoName(Base)]]]]]]]]]]]
[[[[[[[[[[[[[[[BURN3R(Help)]]]]]]]]]]]
[[[[[[[[[[[[[[Start Logging]]]]]]]]]]]
[[[[[[[[[[[[[[[[Pointers]]]]]]]]}]]]]]
#define ADR_PLAYERPOINTER 0x009E27B0
#define ADR_SERVERPOINTER 0x009E274C
#define ADR_BASEPOINTER 0x00A382A8
#define ADR_UserPointer 0x009E274C
#define ADR_WeaponPointer 0x008A8770
#define ADR_WeaponBase 0x009FF294
#define ADR_ClassBase 0x00A39E48
#define ADR_SlotBase 0x00101010
#define ADR_PlayerSlot 0x0011B7FC
#define ADR_PlayerSize 0x001CF8
[[[[[[[[[[[[[[[[Player]]]]]]]]}]]]]]]]
#define OFS_NFD 0x00102C8
#define ADR_SPEED 0x0084AC98
#define ADR_VIRUTALJUMP 0x0084A92C
#define ASM_INVISIBLE 0x004C914D
#define ADR_STAMINA1 0x0081CDAC
#define ADR_STAMINA2 0x0081CDB0
#define ADR_STAMINA3 0x0081CDB4
#define ADR_STAMINA4 0x0081CDB8
#define ADR_STAMINA5 0x0081CDBC
#define MEM_Invisible 0x00*****
[[[[[[[[[[[[[[[[Ambiente]]]]]]]]}]]]]]]]
#define GlassWall 0x0081CC84
#define NearFog 0x009E995C
#define FarFog 0x009E9954
#define WalkUnderWater 0x009E7124
[[[[[[[[[[[[[[[[Server]]]]]]]]}]]]]]]]
#define OFS_Z 0x00102E8
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
#define OFS_IM'DRUNK 0x009E26C0
#define MEM_PLANTANYWHERE 0x009E234B
#define CQC_NOSPAWN 0x009E2594
#define ADR_ANTIAFK 0x00B0EE78
#define ADR_SniperAmmo 0x009E235F
[[[[[[[[[[[[[[[[Weapon]]]]]]]]}]]]]]]]
#define MEM_STW 0x00*****
#define FastNadeBlast 0x00****
#define OFS_NOM134 0x00****
#define ADR_UNLAMMO 0x00A94BF
#define ADR_COLORSHOT1 0x009E3434
#define OFS_SLOT5 0x00102B4
#define OFS_SLOT6 0x00102B5
#define OFS_SLOT7 0x00102B6
#define OFS_SLOT8 0x00102B7
#define ADR_SUPERNOSPREAD 0x0084A978
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_SCOPE 0x008A8834
#define ADR_ScopeSize 0x008A883C
#define CrazyNade 0x00***
#define ADR_CrossHair 0x009E7150
[[[[[[[[[[[[[[[End Logging]]]]]]]]]]]]
Last edited by Neqqa™; 10-01-2011 at 11:30.

======================================
======== .BuRn3R' AddyLogger =========
=========== Start Logging ============
======================================
#~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~#
#define Adr_Playerpointer 0x9E27B0
#define Adr_Serverpointer 0x9E274C
#define Adr_Weaponpointer 0x8A8770
#define Adr_Basepointer 0xA382A8
#define Adr_Userpointer 0x9E274C
#define Ofs_Playersize 0x1CF8
#~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~#
#define Ofs_Scope 0x8A8834
#define Ofs_ScopeSize 0x8A883C
#define Ofs_Nfd 0x102C8
#define Ofs_NoRecoil1 0xC34C
#define Ofs_NoRecoil2 0xC440
#define Ofs_NoRecoil3 0xC444
#define Ofs_NoM134Idle 0x103C4
#define Ofs_Slots1 0x102B0
#define Ofs_Slots2 0x102B1
#define Ofs_Slots3 0x102B2
#define Ofs_Slots4 0x102B3
#define Ofs_Slots5 0x102B4
#define Ofs_Slots6 0x102B5
#define Ofs_Slots7 0x102B6
#define Ofs_Slots8 0x102B7
#define OFS_Z 0x102E8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define Ofs_FastAmmo 0x9E7124
#~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~#
#define Mem_BoneShot 0x*****
#define Mem_FastNadeBlast 0x10100
#define Mem_Invisible 0x11A2B4
#define Mem_PlantAnyWhere 0x9E234B
#define Mem_UnlAmmo 0x9E2730
#define Mem_STW 0x*****
#define Mem_WTW 0x*****
#~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~~~#
#define Adr_Rapidfire 0x*****
#define Adr_Colorshot1 0x9E3434
#define Adr_Colorshot2 0x9E3438
#define Adr_Colorshot3 0x9E343C
#define Adr_SniperAmmo 0x9E235F
#define Adr_NoSpawnWaitCQC 0x9E2594
#define Adr_Crosshair 0x9E7150
#define Adr_ImDrunk 0x9E26C0
#define Adr_WUW 0x9E7124
#define Adr_SuperNoSpread 0x84A978
#define Adr_Speed 0x84AC98
#define Adr_Virtualjump 0x84A92C
#define Adr_FarFog 0x9E995C
#define Adr_NearFog 0x9E9954
#define Adr_Glasswalls 0x9E23F4
#define Adr_AntiAfk 0xB0EE78
#define Adr_UnlAmmo 0xA94BF
#define Adr_Stamina1 0x81CDAC
#define Adr_Stamina2 0x81CDB0
#define Adr_Stamina3 0x81CDB4
#define Adr_Stamina4 0x81CDB8
#define Adr_Stamina5 0x81CDBC
#~~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define Ofs_Playerslot 0x11B7FC
#define Ofs_PlayerID 0x1CE8
#define Adr_Serverbase 0x9E274C
#define Adr_Weaponbase 0x9FF294
#define Adr_Classbase 0xA39E48
#define Adr_Slotbase 0x101010
#define Adr_Playerslot 0x11B7FC
======================================
=========== End of logging ===========
== Credits to .BuRn3R' & SkillENgiNe==
============= & TradEmArk ============
======================================
spero possano servire




La libertà non si insegna, è una scelta individuale.
03/10/2011, 21:25
#1
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