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Straquaz Private Addy 29-03-2012

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Codice:
//============================================//
//================= Date: ===================//
//============================================//
//============== [ 29/3/2012 ] ===============//
//============================================//
//======[|WHC|PERSONAL ADDRESS LOGGER|]=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 10:24:12 ] ===============//
//============================================//


//=============== POINTER ===============//

#define ADR_PTR_PLAYERPOINTER 0x00A01808
#define ADR_PTR_SERVERPOINTER 0x00A017A4
#define ADR_PTR_DEVICEPOINTER 0x0086170C
#define ADR_PTR_HEALTHPOINTER 0x0031FB8
#define ADR_PTR_WEAPONPOINTER 0x008C57DC
#define ADR_PTR_WEAPONBASE 0x00A1EA2C
#define ADR_PTR_USERPOINTER 0x00A017A4
#define ADR_PTR_VIEWANGELS 0x00A01350
#define ADR_MATRIX 0x00A01350
#define ADR_ROOM 0x00A021F4

//=============== OFFSET ===============//

#define ADR_OFS_PREMIUM1 0x0058C
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_PLAYERSIZE 0x001CF8
#define ADR_OFS_PLAYERSTATE 0x00C4B8
#define ADR_OFS_POS_X 0x00102EC
#define ADR_OFS_POS_Y 0x00102FC
#define ADR_OFS_POS_Z 0x00102F4
#define ADR_OFS_SLOT1 0x001021B8
#define ADR_OFS_SLOT2 0x001021B9
#define ADR_OFS_SLOT3 0x001021BA
#define ADR_OFS_SLOT4 0x001021BB
#define ADR_OFS_SLOT5 0x001021BC
#define ADR_OFS_SLOT6 0x001021BD
#define ADR_OFS_SLOT7 0x001021BE
#define ADR_OFS_SLOT8 0x001021BF
#define ADR_OFS_VIEW_X 0x00101C0
#define ADR_OFS_VIEW_Y 0x00101C8
#define ADR_OFS_VIEW_Z 0x00101C4
#define ADR_OFS_DINAR 0x0011A2A8
#define ADR_OFS_INVISIBLE 0x0011A2BC
#define ADR_OFS_NFD 0x00102D4
#define ADR_OFS_NADE 0x0010100

//=============== MEMORY ===============//

#define ADR_MEM_NOSPREAD 0x00A06224
#define ADR_MEM_SUPERNOSPREAD 0x00864730
#define ADR_MEM_ROOLSPEED 0x00864870
#define ADR_MEM_VIRTUALJUMP 0x00834DF4
#define ADR_MEM_IMDRUCK 0x00A01710
#define ADR_MEM_ANTIAFK 0x00B2E870
#define ADR_MEM_FASTAMMO 0x00A06184
#define ADR_MEM_FASTMEDIC 0x00A0618C
#define ADR_MEM_FASTREPAIR 0x00A02658
#define ADR_MEM_FASTFLAD 0x00A0899C
#define ADR_MEM_FULLBRIGHT1 0x00A02480
#define ADR_MEM_FULLBRIGHT2 0x00A02484
#define ADR_MEM_FULLBRIGHT3 0x00A02488
#define ADR_MEM_FASTLOCKON 0x00A013C0
#define ADR_MEM_NOFOG 0x00A089AC
#define ADR_MEM_NOBOUNDS1 0x00B2E898
#define ADR_MEM_NOBOUNDS2 0x00B2E89C
#define ADR_MEM_NOBOUNDS3 0x00B2E8A0
#define ADR_MEM_STAMINAREFILL 0x0098BFA8
#define ADR_MEM_PLANTANYWHERE 0x00A01392
#define ADR_MEM_STAMINA1 0x00835188
#define ADR_MEM_STAMINA2 0x0083518C
#define ADR_MEM_STAMINA3 0x00835190
#define ADR_MEM_STAMINA4 0x00835194
#define ADR_MEM_STAMINA5 0x00835198
#define ADR_MEM_NOWATER 0x00A08998
#define ADR_MEM_GLASSWALLS 0x00835188
#define ADR_MEM_SCOPE 0x008C58AC
#define ADR_MEM_SPEED 0x00864A48
#define ADR_MEM_WEAPONGRAVITY 0x00864698
#define ADR_MEM_U.AMMO 0x00A01780
#define ADR_MEM_WTW 0x00834DC0
#define ADR_MEM_BONESHOT 0x008656B0
#define ADR_MEM_QUICKPLANT 0x00A01374
#define ADR_MEM_NODELAY 0x00103F8
#define ADR_MEM_NORELOAD 0x00103F5
#define ADR_MEM_DEADSPINNER 0x008C1EAC
#define ADR_MEM_CQCPRONE 0x008C58A0
#define ADR_MEM_CAMERAVIEW 0x008646EC
#define ADR_MEM_WUW 0x00A0899C
#define ADR_MEM_WTH 0x0082FD1C
#define ADR_MEM_LADDERQUICKLY 0x00864A10
#define ADR_MEM_WEAPONSHOT1 0x00A01858
#define ADR_MEM_WEAPONSHOT2 0x00A01878
#define ADR_MEM_HIGHMODE 0x00864B18
#define ADR_MEM_HIDEWEAPON 0x008BD7C8
#define ADR_MEM_ANTIRADAR 0x00A089CC
#define ADR_MEM_CROSSHAIR 0x00A061A8
#define ADR_MEM_BREAKLIMIT 0x00864640
#define ADR_MEM_IMEXPLOSION 0x00864828
#define ADR_MEM_OPK_X 0x001024C
#define ADR_MEM_AUTOSTART 0x005118FC
#define ADR_MEM_ARTILERY 0x008647B0;

//=============== ACCAUNT ===============//

#define ADR_USR_HEALTH 0x001B94
#define ADR_USR_POINTS 0x001018
#define ADR_USR_READY 0x001C30
#define ADR_USR_PING 0x006BC
#define ADR_USR_NAME 0x009C4
#define ADR_USR_TEAM 0x001CDC
#define ADR_D3D_D3DNAME 0x00A58404
#define ADR_D3D_D3DIP 0x00A58118

//=============== ASM ===============//

#define ADR_ASM_QUICKPLANT 0x004D7A5F
#define ADR_ASM_QUICKDEFUSE 0x004363AB
#define ADR_ASM_BULLETS 0x004D8D1E
#define ADR_ASM_NORELOAD 0x00585229
#define ADR_ASM_WTW 0x0071A9B2
#define ADR_ASM_STW 0x005DECF0
#define ADR_ASM_DEATHCAM 0x00B367A0
#define ADR_ASM_ENGINETEXT 0x00401073
#define ADR_ASM_MESSAGEBOX 0x00418B8D
#define ADR_ASM_CRCPACH 0x00417FD5
#define ADR_ASM_BACKTOLOBBY 0x004AF33F
#define ADR_ASM_ALWAYSCROSS 0x0052ADA9
#define ADR_ASM_UNLAMMO 0x004DCCE5
#define ADR_ASM_BACKTOLOBBY 0x004AEA23

//=============== ARTILLERY ===============//

#define ADR_ASM_ARTILERY1 0x004088C2

//=============== WEAPON BINDER ===============//

#define ADR_BND_CLASSBASE 0x00A595E0
#define ADR_OFS_PLAYERSIZE 0x001CF8
#define ADR_BND_SERVERPOINTER 0x00A017A4
#define ADR_OFS_SLOTBASE 0x00101018
#define ADR_BND_WEAPONBASE 0x00A1EA2C

//=============== VEHICLE ===============//

#define ADR_VHE_SUPERCARSOUND 0x004221FB
#define ADR_VHE_CRAZYCAR 0x00864578
#define ADR_VHE_BIGCARNAME 0x00864890

//=============== STRUCT ===============//

struct CPlayer
{
CHAR UnknownData1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR UnknownData2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR UnknownData3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR UnknownData6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR UnknownData7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR UnknownData8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0xFF5FE7F4];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A0180Cool;

//===========================================//
//===========================================//
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
//========= ===[

[Per vedere i link devi REGISTRARTI.]

]===============//
//===========================================//
//===========================================//
//===========================================//


La libertà non si insegna, è una scelta individuale.
30/03/2012, 13:11
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Mix: 0
#define ADR_ASM_DEATHCAM 0x00B367A0 ???

tipo COD?

30/03/2012, 14:06
#2
Cerca


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