<CyberRazzer>
No Reload Memory By UnknownPK 100% Credits to him
Code:
DWORD dwJumpBack = 0;//global
__declspec(naked) void NoReloadMemory()
{
__asm
{
push ebp //original code
mov ebp, esp
push ebx
mov ebx, [ebp+8]
pushad; //save the stack
}
if(!CH_W_NoReload) //check if no reload is off in the menu
{
__asm
{
popad; //restore the stack
test byte ptr [ebx+103F8h], 10h //again original code
mov dwJumpBack,0x4FE7D3; //move the jump offset into the global and jump to it
jmp dwJumpBack;
}
}
__asm
{
popad; //restore the stack
push esi
push edi
mov dwJumpBack,0x4FE7DB; //move the jump offset into the global and jump to it
jmp dwJumpBack;
}
}How to Use :
Code:
if(*(DWORD*)0x85D784)
*(DWORD*)0x85D784 = (DWORD)NoReloadMemory;
BuRn3R_
Code:
if (ASM_Bandage == 0)
{
memcpy((void *)(0x5B181F), (void *)"x75", 1);
}
if (ASM_Bandage == 1)
{
memcpy((void *)(0x5B181F), (void *)"x90\x90", 2);
}
<CyberRazzer>
Code:
#define ASM_BANDAGEPX 0x5B181F
if ( CH_BandageItem == TRUE )
{
WriteMemory((LPVOID)(ASM_BANDAGEPX),(LPBYTE)("\xEB\x4E"),2);
}
else if ( CH_BandageItem == FALSE )
{
WriteMemory((LPVOID)(ASM_BANDAGEPX),(LPBYTE)("\x75\x4E"),2);
}
NikM
Enable Mousemove Ingame:
Code:
#define EnableIngameMouse_Mem 0x00A30570
*(int*)(EnableIngameMouse_Mem) = 0;