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[Address] addys 06/07 BuRn3R

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Code:
/*=================================================*/
/*===== [BuRn3R Private Struct & Addy Logger] =====*/
/*=================================================*/
/*================== [Pointers] ===================*/
DWORD ADR_POINTER_PLAYER = 0xA36398;
DWORD ADR_POINTER_SERVER = 0xA35FFC;
DWORD ADR_POINTER_REMOTE = 0xB5A778;
DWORD ADR_POINTER_MATRIX = 0x9C3FB8;
DWORD ADR_POINTER_ANGELS = 0xA35ED0;
DWORD ADR_POINTER_WEAPON = 0xA541BC;
DWORD ADR_POINTER_CLASS = 0xA8EDD8;
DWORD ADR_POINTER_BASE = 0xA8D238;
DWORD ADR_POINTER_ROOM = 0xA36D88;
DWORD ADR_POINTER_SLOT = 0xC5F18;
DWORD ADR_POINTER_DEVICE = 0xA35ED4;
/*=================== [Adresses] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA3ADF4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB20;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F786C;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA35F13;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x890E90;
DWORD ADR_MEMORY_QUICKPLANT = 0xA35EF4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA35EF4;
DWORD ADR_MEMORY_FASTLOCKON = 0xA35F40;
DWORD ADR_MEMORY_NOWATER_1 = 0xA3D568;
DWORD ADR_MEMORY_NOWATER_2 = 0xA3D56C;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB69D50;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB69D54;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB69D58;
DWORD ADR_MEMORY_SCOPE = 0x8F7858;
DWORD ADR_MEMORY_BONE = 0x891E08;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB69D50;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB78C68;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8585E4;
DWORD ADR_MEMORY_STAMINA1 = 0x85E3D4;
DWORD ADR_MEMORY_STAMINA2 = 0x85E3D8;
DWORD ADR_MEMORY_STAMINA3 = 0x85E3DC;
DWORD ADR_MEMORY_STAMINA4 = 0x85E3E0;
DWORD ADR_MEMORY_STAMINA5 = 0x85E3E4;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA35F1A;
DWORD ADR_MEMORY_GLASSWALLS = 0x85E1F0;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB69D54;
DWORD ADR_MEMORY_SILENTWALK = 0x******;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xA8EE68;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
/*=================== [Structs] ====================*/
struct CPlayer
{
char BuRn3R1[7424];//0x00
int GlobalIndex;//0x1D00
char BuRn3R2[42808];//0x1D04
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char BuRn3R3[72];//0xC448
BYTE Index;//0xC490
char BuRn3R4[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char BuRn3R5[24];//0xC4B0
int WeaponState;//0xC4C8
char BuRn3R6[15416];//0xC4CC
float PlayerSpeed;//0x10104
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char BuRn3R7[136];//0x10110
int PlayerView3D;//0x10198
char BuRn3R8[4];//0x1019C
float Pitch;//0x101A0
char BuRn3R9[24];//0x101A4
float Yaw;//0x101BC
char BuRn3R10[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char BuRn3R11[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char BuRn3R12[90];//0x101EA
BYTE PlayerState;//0x10244
char BuRn3R12[155];//0x10245
float NoFallDamage;//0x102E0
char BuRn3R13[20];//0x102E4
float PosX;//0x102F8
char BuRn3R14[4];//0x102FC
float PosY;//0x102F0
char BuRn3R15[4];//0x102F4
float PosZ;//0x10300
char BuRn3R16[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char BuRn3R17[14];//0x10370
DWORD AutoShot;//0x1037E
char BuRn3R18[106];//0x10382
float NoM134Idle;//0x103EC
char BuRn3R19[23828];//0x103F0
int LocalIndex;//0x16104
};

struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793295];//0x594
int SuperMaster;//0xC2063
char BuRn3R5[20561];//0xC2067
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
char BuRn3R6[98520];//0xC70C0
long Level;//0xDF198
char BuRn3R6[12];//0xDF19C
long Dinar;//0xDF1A8
char BuRn3R7[16];//0xDF1AC
long Invisible;//0xDF1BC
char BuRn3R8[5440];//0xDF1C0
int RoomMaster//0xE0700
};

struct CVehicle
{
char BuRn3R1[10706740];//0x00
float Pitch;//0xA35F34
float Yaw;//0xA35F38
};

struct CBase
{
CPlayer* pLocal;//0xA36398
char* BuRn3R1[1197020];//0xA3639C
CPlayer** pGlobal;//0xB5A778
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/


La libertà non si insegna, è una scelta individuale.
06/07/2012, 21:19
#1
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
sarà contento Dany che li chiedeva Smile


digger
06/07/2012, 22:09
#2
Cerca

Danyele360
Messaggi: 690
Discussioni: 37
Registrato: 12-2011
Mix: 711
Grazie +1! Asd

07/07/2012, 13:09
#3
Cerca


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