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[Address] [31/08/2012]Pu3Mi2o Address Logger]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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//================================================== ===========\
//================ [ Pu3Mi2o ] Address Logger =================\
//================================================== ===========\


//=====================-]~ [ POINTER ] ~[-=====================\
//================================================== ===========\

DWORD ADR_POINTER_PLAYER = 0xA363B8;
DWORD ADR_POINTER_SERVER = 0xA36348;
DWORD ADR_POINTER_MATRIX = 0x9C4038;
DWORD ADR_POINTER_BASE = 0xA8D258;
DWORD ADR_POINTER_ROOM = 0xA36DA8;
DWORD ADR_POINTER_WEAPON_BASE = 0xA541DC;
DWORD ADR_POINTER_CLASS_BASE = 0xA8EDF8;
DWORD ADR_POINTER_SLOT_BASE = 0xC5F18;
DWORD ADR_POINTER_ANGLE = 0xA35EF0;
DWORD ADR_POINTER_DEVICE = 0xA35EF4;
DWORD ADR_POINTER_REMOTE = 0xB5A798;
DWORD OFS_GLOBALINDEX = 0x1D00;
DWORD OFS_LOCALINDEX = 0xA404;


//======================-]~ [ MEMORY ] ~[-=====================\
//================================================== ===========\

DWORD ADR_MEM_WALK_THROUGH_WALLS = 0x85DB88;
DWORD ADR_MEM_SHOT_THROUGH_WALLS = 0x858644;
DWORD ADR_MEM_SUPER_NO_SPREAD = 0x891030;
DWORD ADR_MEM_QUICKPLANT = 0xA35F14;
DWORD ADR_MEM_QUICKDEFUSE = 0xA35F14;
DWORD ADR_MEM_BONESHOT = 0x891FA8;
DWORD ADR_MEM_STAMINA1 = 0x85E43C;
DWORD ADR_MEM_STAMINA2 = 0x85E440;
DWORD ADR_MEM_STAMINA3 = 0x85E444;
DWORD ADR_MEM_STAMINA4 = 0xA35F1C;
DWORD ADR_MEM_STAMINA5 = 0xA35F20;


//===================-]~ [ ADDRESSEN ] ~[-=====================\
//================================================== ===========\

DWORD ADR_QUCIKSPAWN = *BLUUB*;
DWORD ADR_AMMO_MEDIC_DISTANCE = 0x891FA0;
DWORD ADR_USE_AIWEAPON_IN_CQC = 0x8F788C;
DWORD ADR_FAST_HEALTH = 0xA3AD7C;
DWORD ADR_FAST_AMMO = 0xA3AD74;
DWORD ADR_FAST_FLAG = 0xA3AD84;
DWORD ADR_FAST_REPAIR = 0xA3720C;
DWORD ADR_DEFUSE_ANY_WHERE = 0x8F78AC;
DWORD ADR_PLANT_ANY_WHERE = 0xA3607E;
DWORD ADR_MOUSE_ENABLE = 0xA35F20;
DWORD ADR_NO_BOUDS1 = 0xB7A5A0;
DWORD ADR_NO_BOUDS2 = 0xB7A5A4;
DWORD ADR_NO_BOUDS3 = 0xB7A5A8;
DWORD ADR_INVISIBLE = 0xDF33C;
DWORD ADR_FAST_LOCK_ON = 0xA35F60;
DWORD ADR_CHANGE_ROLL = 0x891048;
DWORD ADR_DEAD_SPINNER = 0x8F40A4;
DWORD ADR_LADDER_QUCKLY = 0x891328;
DWORD ADR_SILENT_WALK = 0xB69E84;
DWORD ADR_BREAK_LIMIT = 0x890F50;
DWORD ADR_AMMOTYP = 0xA3AE14;
DWORD ADR_ANTI_AFK = 0xB69E80;
DWORD ADR_CRAZY_CAR = 0x890E88;


//====================-]~ [ OFFSET ] ~[-=======================\
//================================================== ===========\

DWORD ADR_OFFSET_POSITION_X = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y = 0x10308;
DWORD ADR_OFFSET_POSITION_Z = 0x10300;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1 = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2 = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3 = 0x101E8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1037E;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4C8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4;
DWORD ADR_OFFSET_ROOMMASTER = 0xC2060;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_AUTOPLANT = 0x10368;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C;
DWORD ADR_OFFSET_NORECOIL1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL3 = 0xC444;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
DWORD ADR_OFFSET_UNLOXIGEN = 0xA362B8;
DWORD ADR_OFFSET_NO_DEALY = 0x10408;
DWORD ADR_OFFSET_NO_RELOAD = 0x10405;
DWORD ADR_OFFSET_PLAYER_SPEED = 0x10104;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;


//======================-]~ [ WEAPON ] ~[-=====================\
//================================================== ===========\

DWORD ADR_WEAPON_NORESTRICTIONS = 0x8F788C;
DWORD ADR_WEAPON_SCOPE = 0x8F7898;
DWORD ADR_WEAPON_UNL_AMMO = 0xA35FE8;


//=======================-]~ [ STATE ] ~[-=====================\
//================================================== ===========\

DWORD ADR_STATE_PLAYER_VEHICLE = 0xA363FC;
DWORD ADR_STATE_PLAYER_PRONE = 0xA363F0;
DWORD ADR_STATE_PLAYER_ROLL = 0xA36414;
DWORD ADR_STATE_WEAPON_SHOT = 0xA36404;
DWORD ADR_STATE_WEAPON_RELOADE = 0xA36410;
DWORD ADR_STATE_WEAPON_CHANGE = 0xA2B624;


//====================-]~ [ D3D USER ] ~[-=====================\
//================================================== ===========\

DWORD ADR_USER_NAME = 0xA8DC1C;
DWORD ADR_USER_IP = 0xA8DB3C;
DWORD ADR_USER_READY = 0xA8EE88;


//=====================-]~ [ ASSEMBLY ] ~[-====================\
//================================================== ===========\

DWORD ADR_ASSEMBLY_AUTOREADY = 0x52EBAD;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x52EBAD;
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
DWORD ADR_ASSEMBLY_SERVER_PACKET = *BLUUB*;
DWORD ADR_ASSEMBLY_FORECE_KICK = 0x4C8847;
DWORD ADR_ASSEMBLY_OPK = 0x407E14;
DWORD ADR_ASSEMBLY_TRIGGERBOT = *BLUUB*;
DWORD ADR_ASSEMBLY_UNL_AMMO = 0x4F7430;
DWORD ADR_ASSEMBLY_AUTO_MEDIC = 0x4EBB53;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR = 0x54FF0C;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS = 0x572C7B;
DWORD ADR_ASSEMBLY_ARTILLERY1 = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY2 = 0x4DC53B;
DWORD ADR_ASSEMBLY_ARTILLERY3 = 0x56C140;
DWORD ADR_ASSEMBLY_ARTILLERY4 = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY5 = 0x56BF1B;
DWORD ADR_ASSEMBLY_ARTILLERY6 = 0x5504BB;
DWORD ADR_ASSEMBLY_ARTILLERY7 = *BLUUB*;;
DWORD ADR_ASSEMBLY_ARTILLERY8 = 0x56C250;
DWORD ADR_ASSEMBLY_ARTILLERY9 = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY10 = 0x579FDA;


//=====================-]~ [ STRUCTUR ] ~[-===================\
//================================================== ===========\

struct CPlayer
{
CHAR UnknownData1[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR UnknownData2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR UnknownData3[0x20];//0x101A4
FLOAT Yaw;//0x101BC
CHAR UnknownData4[0x14];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR UnknownData6[0x12C];//0x101D4
FLOAT PosX;//0x102F8
CHAR UnknownData7[0xC];//0x10304
FLOAT PosZ;//0x10300
CHAR UnknownData8[0xC];//0x1030C
FLOAT PosY;//0x10308
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x1243DC];
CPlayer** pGlobal;
};
----------------------------------------------------
---------[ Pu3Mi2o ] Address Logger -------------
--------------------------------------------



CREDITToungeu3Mi2o


La libertà non si insegna, è una scelta individuale.
31/08/2012, 21:51
#1
Cerca

WarRock Hacks Coder
Messaggi: 940
Discussioni: 47
Registrato: 03-2011
Mix: 0
caaaarini +1
domani vedo se posso implementare qualcosa di nuovo Asd Asd

31/08/2012, 22:00
#2
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Mix: 0
Ok sono nabbo ma a cosa servono tutti sti pointer????
DWORD ADR_POINTER_MATRIX = 0x9C4038;
DWORD ADR_POINTER_BASE = 0xA8D258;
DWORD ADR_POINTER_ROOM = 0xA36DA8;
DWORD ADR_POINTER_WEAPON_BASE = 0xA541DC;
DWORD ADR_POINTER_CLASS_BASE = 0xA8EDF8;
DWORD ADR_POINTER_SLOT_BASE = 0xC5F18;
DWORD ADR_POINTER_ANGLE = 0xA35EF0;
DWORD ADR_POINTER_DEVICE = 0xA35EF4;
DWORD ADR_POINTER_REMOTE = 0xB5A798;
DWORD OFS_GLOBALINDEX = 0x1D00;
DWORD OFS_LOCALINDEX = 0xA404;

03/09/2012, 0:08
#3
Cerca


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