/*************** Skyline@69 Logger BETA 1.0 ****************/
/******************** Bypass ********************/
#define EhsvcSelfCrC 0x0//private lol
#define Detection 0x0//private lol
#define NanoCheck1 0x0//private lol
#define NanoCheck2 0x0//private lol
#define WrBypass1 0x0//private lol
#define WrBypass2 0x0//private lol
#define WrBypass3 0x0//private lol
#define WrBypass4 0x0//private lol
/******************** Pointers ********************/
#define Addr_Playerpointer 0xA363B8
#define Addr_Serverpointer 0xA36348
#define Addr_Remotepointer 0xB5A798
#define ADR_BASEPOINTER 0xA8D258
#define ADR_POINTER_MATRIX 0x9C4038
/******************** Memory ********************/
#define Addr_GameText 0x5031BB
#define Fullbright1 0xA37040
#define Fullbright2 0xA37044
#define Fullbright3 0xA37048
#define Scope 0x8F7898
#define NoSpawn1 0xB78D98
#define NoSpawn2 0xB78D9C
#define ADR_FAR_FOG 0xA3D5A4
#define ADR_FAR_FOG 0xA3D5A4
#define ADR_NEAR_FOG 0xA3D59C
#define OFF_Norecoil1 0xC43C
#define OFF_Norecoil2 0xC440
#define OFF_Norecoil3 0xC444
#define ADR_FastFlag 0xA3AD8C
#define ADR_FastAmmo 0xA3AD74
#define ADR_FastHealth 0xA3AD7C
#define ADR_FastRepair 0xA3AD70
#define ADR_LockOn 0xA35F60
#define ADR_GLASSWALLS 0xA35FE4
#define Nowater 0xA3D584
#define Nowater2 0xA3D588
#define MEM_STAMINA3 0x85E444
#define WalkSpeed 0x891368
#define ADR_STATE_PLAYER_PRONE 0xA363F0
#define MEM_QuickPD 0xA35F14
#define ADR_ASSEMBLY_UNL_AMMO 0x4F7430
#define ASM_AUTOMEDIC 0x4EBB53
#define Addr_D3DIp 0xA8D930
/******************** Offsets ********************/
#define Slot5_OFF 0xC70BC
#define NFD_OFF 0x102E0
#define Premium_Ofs2 0x590
#define Premium_Ofs (Premium_Ofs2-0x4)
#define OFF_X 0x102F8
#define OFF_Y 0x10308
#define OFF_Z 0x10300
#define Ofs_PlayerSize 0x1D00
#define OFS_LOCALINDEX 0xA404
#define ADR_OFFSET_PLAYERSTATE 0xC4C4
#define OFS_INVISIBLE 0xDF33C
/******************** EXTRA ADDRESSES ********************/
//#define dwNoBoundsMainOffset 0xB69E80
#define NoBounds1 0xB69E80
//#define dwNoBounds2 0xB69E84
//#define dwNoBounds3 0xB69E88
#define dwMessageBox 0x41899C
#define ADR_SUPERNOSPREAD 0x891030
#define MEM_BoneShot 0x891FA8
#define MEM_WTW 0x85DB88
#define MEM_STW 0x858644
/******************** NOT TESTED ********************/
#define dwWeaponPointer 0x8F77C0
#define dwViewAngles 0xA35EF0
#define dwPremium 0x58C
#define dwNoRecoil1 0xC43C
#define dwNoSpread 0xA3AE14
#define dwSlot5 0xC70BC
#define dwUnlAmmoASM 0x4F7430
#define dwImDrunk 0xA362B4
#define dwGravity 0xC4A8
#define dwAntiAFK 0xB69E58
#define dwWUW 0xA3D58C
#define dwFastMedic 0xA3AD7C
#define dwFastAmmo 0xA3AD74
#define dwPlayerZ 0x102F8
#define dwWTH 0x88DAD8
#define dwHighMode 0x891430
#define dwCQCProne 0xB62A3C
#define dwPlayerPointer 0xA363B8
#define dwDevicePointer 0x88E01C
#define dwUserPointer 0xA36348
#define dwVirtualJump 0x85DBBC
#define dwOpkAsm 0x407E14
#define WeaponMainOffset 0x101E4
#define Weapon1Offset 0x101E4
#define Weapon2Offset 0x101E6
#define Weapon3Offset 0x101E8