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[Address] [BuRn3R WarRock International Addy Logger]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
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/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0x0;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */

/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0x0;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */



La libertà non si insegna, è una scelta individuale.
28/11/2012, 22:41
#1
Cerca


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