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Aiuto hack autoshoot e wallhack warrock

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Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
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Particino dany360 è del nostro forum, io coddavo hack come lui,ma adesso ho una ragazza e non posso più dedicare tempo a queste cose.
Comunque ti posto il source del mio hack, Così se come dicevi volevi solo aggiornare gli addy puoi....
ti basta compilare il tutto e prendere un inj.

#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0xA48E74
#define ADR_ServerPointer 0xA48E04
#define ADR_GlassWall 0x867AAC
#define OFS_Slot5 0xC70C4
#define OFS_Z 0x10308
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_NFD 0x102E8
#define FULLBRIGHT1 0xA49938
#define FULLBRIGHT2 0xA49940
#define FULLBRIGHT3 0xA49944
#define Scopeaddress 0x903D98
//#define PoccioxFigo 0xHackMix.Altervista.Org
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define SUPER_NO_SPREAD 0xA4DD9C
#define Addr_NoSpawn1 0xA48C40
#define Addr_NoSpawn2 0xA48C40
#define Addr_NoSpawn3 0xA48C40
#define ADR_FastFlag 0xA50598
#define ADR_FastRepair 0xB7FC10
#define OFS_8thSlot 0xC70C7
float posiX;
float posiY;
float posiZ;

DWORD *out_game= (DWORD*)ADR_ServerPointer;
DWORD *in_game= (DWORD*)ADR_PlayerPointer;

template <typename type>
void WriteMem(void *addy, const int value)
{
DWORD dwback;
VirtualProtect(addy, 4, PAGE_READWRITE, &dwback);
*(reinterpret_cast<type *const>(addy)) = value;
VirtualProtect(addy, 4, dwback, &dwback);
}

void quickspawn()

{

long t=0;
unsigned long Protection;
VirtualProtect((void*)Addr_NoSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoSpawn1, &t , sizeof(t));
VirtualProtect((void*)Addr_NoSpawn1, sizeof(t), Protection, 0);

VirtualProtect((void*)Addr_NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)Addr_NoSpawn2, sizeof(t), Protection, 0);

VirtualProtect((void*)Addr_NoSpawn3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Addr_NoSpawn3, &t , sizeof(t));
VirtualProtect((void*)Addr_NoSpawn3, sizeof(t), Protection, 0);
}
void Glasswall()
{
if(GetAsyncKeyState(VK_MBUTTON))
*(DWORD*)(ADR_GlassWall)=4;
else
*(DWORD*)(ADR_GlassWall)=0;
}

/*void silentwalk()
{
*(float*)(ADR_SILENT_WALK) = 0.0F;
}*/

void Nospread ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+SUPER_NO_SPREAD) = 0;
}
}


void Norecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}

void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}



void Fullbright()
{
*(int*)(FULLBRIGHT1) = 1092779973;
*(int*)(FULLBRIGHT2) = 1092779973;
*(int*)(FULLBRIGHT3) = 1092779973;
}

void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FastRepair = 10.0f;
*(float*)ADR_FastFlag = 10.0f;
}}

void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -200000;
}
}



void SJ()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z+Cool+=70.0F;
Sleep (80);
}
}


void Dig()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
if(GetAsyncKeyState(VK_SPACE) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = -2600;
}
}

void Slot5()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
*(long*)(dwPlayerPtr+OFS_8thSlot) = 1;
Sleep(20);
}
}

bool attivascope=false;

void scoped()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
if (attivascope==true)
attivascope = false;
else
attivascope=true;
Sleep(10);
if(attivascope==true)
{
Sleep(10);
*(int*)(Scopeaddress) = 1;

}
else
{
*(int*)(Scopeaddress) = 5;
}
}
}

void HackThread_lento()
{
while(true)
{
if(*out_game)
{

Slot5();
}

if(*in_game)
{
quickspawn();
Teleport();
Fullbright();
NFD();
Dig();
Glasswall();
scoped();
}

Sleep(200);
}
}

void HackThread_jump()
{
while(true)
{
if(*in_game)
{
SJ();
}
Sleep (80);
}
}

void HackThread_veloce()
{
while(true)
{
if(*in_game)
{
FastAll();
Norecoil();
Nospread();
}

Sleep(25);
}
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH) {
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread_lento, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread_veloce, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread_jump, NULL, NULL, NULL);
}
return TRUE;
}

20/12/2012, 16:55
#8
Cerca


Messaggi in questa discussione
[Nessun oggetto] - da Pocciox - 18/12/2012, 14:17
[Nessun oggetto] - da particino01 - 18/12/2012, 20:40
[Nessun oggetto] - da Pocciox - 19/12/2012, 0:21
[Nessun oggetto] - da particino01 - 19/12/2012, 16:14
[Nessun oggetto] - da Pocciox - 19/12/2012, 18:19
[Nessun oggetto] - da particino01 - 20/12/2012, 16:45
[Nessun oggetto] - da Pocciox - 20/12/2012, 16:55
[Nessun oggetto] - da particino01 - 20/12/2012, 17:23
[Nessun oggetto] - da Pocciox - 20/12/2012, 21:03

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