Questo va di sicuro
#include <windows.h>
#define OFS_SLOT_5 0xC70C4
//#define ADR_GLASS 0x872BA0
#define ADR_PLAYERBASE 0xA53FB4
#define ADR_SERVERBASE 0xA53F44
DWORD *in_game= (DWORD*)ADR_PLAYERBASE;
DWORD *out_game= (DWORD*)ADR_SERVERBASE;
DWORD dwPlayerPtr=0;
DWORD dwServerPtr=0;
/*void Glasswall()
{
if(GetAsyncKeyState(VK_MBUTTON))
*(DWORD*)(ADR_GLASS)=4;
else
*(DWORD*)(ADR_GLASS)=0;
} */
void Slot5()
{
dwServerPtr = *out_game;
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_SLOT_5) = 1;
}
}
inline void HackThread()
{
while(true)
{
if (*in_game)
{
//Glasswall();
}
if(*out_game)
{
Slot5();
}
Sleep(50);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Però devi aggiornare gli addys, ti dirò che ti ho fatto un bel favore perchè ti ho dato proprio il mio codice !