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11\05 xStraquaz Semi Vip AddyLoggher

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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Spoiler:
//============================================//
//================= Date: ===================//
//============================================//
//============== [ 11/5/2013 ] ===============//
//============================================//
//======[|XST|PERSONAL ADDRESS LOGGER|]=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 15:22:18 ] ===============//
//============================================//


//=============== POINTER ===============//

#define ADR_PTR_PLAYERPOINTER 0x00A5348C
#define ADR_PTR_SERVERPOINTER 0x00A5341C
#define ADR_PTR_BASEPOINTER 0x00B7E630
#define ADR_PTR_DEVICEPOINTER 0x008A3A24
#define ADR_PTR_HEALTHPOINTER 0x0031FB8
#define ADR_PTR_WEAPONPOINTER 0x0091BCA8
#define ADR_PTR_REMOTEPOINTER 0x000
#define ADR_PTR_USERPOINTER 0x00A530E8
#define ADR_PTR_ROOMPOINTER 0x000
#define ADR_PTR_VIEWANGELS 0x00A52FEC
#define ADR_MATRIX 0x000

//=============== OFFSET ===============//

#define ADR_OFS_PREMIUM1 0x0058C
#define ADR_OFS_NORECOIL1 0x000
#define ADR_OFS_NORECOIL2 0x004
#define ADR_OFS_NORECOIL3 0x008
#define ADR_OFS_PLAYERSIZE 0x001D18
#define ADR_OFS_SLOT1 0x00C70D0
#define ADR_OFS_SLOT2 0x00C70D1
#define ADR_OFS_SLOT3 0x00C70D2
#define ADR_OFS_SLOT4 0x00C70D3
#define ADR_OFS_SLOT5 0x00C70D4
#define ADR_OFS_SLOT6 0x00C70D5
#define ADR_OFS_SLOT7 0x00C70D6
#define ADR_OFS_SLOT8 0x00C70D7
#define ADR_OFS_DINAR 0x00D4
#define ADR_OFS_INVISIBLE 0x00DF35C
#define ADR_OFS_NFD 0x000
#define ADR_OFS_WEAPON1 0x00101EC
#define ADR_OFS_WEAPON2 0x00101EE
#define ADR_OFS_WEAPON3 0x00101F0

//=============== MEMORY ===============//

#define ADR_MEM_NOSPREAD 0x00A583B4
#define ADR_MEM_SUPERNOSPREAD 0x008A69D0
#define ADR_MEM_ROOLSPEED 0x008A6B0C
#define ADR_MEM_VIRTUALJUMP 0x008A6984
#define ADR_MEM_IMDRUCK 0x00A533B0
#define ADR_MEM_ANTIAFK 0x00B8DAD4
#define ADR_MEM_FASTAMMO 0x000
#define ADR_MEM_FASTMEDIC 0x000
#define ADR_MEM_FASTREPAIR 0x00B8DC90
#define ADR_MEM_FASTFLAD 0x00A5ABB0
#define ADR_MEM_FULLBRIGHT1 0x00A53F40
#define ADR_MEM_FULLBRIGHT2 0x00A53F44
#define ADR_MEM_FULLBRIGHT3 0x00A53F48
#define ADR_MEM_FASTLOCKON 0x000
#define ADR_MEM_NOFOG 0x000
#define ADR_MEM_NOBOUNDS1 0x00B8DB20
#define ADR_MEM_NOBOUNDS2 0x00B8DB24
#define ADR_MEM_NOBOUNDS3 0x00B8DB28
#define ADR_MEM_STAMINAREFILL 0x009DCB98
#define ADR_MEM_STAMINA1 0x000
#define ADR_MEM_STAMINA2 0x004
#define ADR_MEM_STAMINA3 0x008
#define ADR_MEM_STAMINA4 0x00C
#define ADR_MEM_STAMINA5 0x0010
#define ADR_MEM_NOWATER 0x00A5ABAC
#define ADR_MEM_QUICKSPAWN1 0x000
#define ADR_MEM_QUICKSPAWN2 0x004
#define ADR_MEM_QUICKSPAWN3 0x008
#define ADR_MEM_GLASSWALLS 0x0087E94C
#define ADR_MEM_SCOPE 0x0091BD90
#define ADR_MEM_SCOPESIZE 0x000
#define ADR_MEM_SPEED 0x008A6D38
#define ADR_MEM_WEAPONGRAVITY 0x000
#define ADR_MEM_U.AMMO 0x00A533F4
#define ADR_MEM_WTW 0x0087E728
#define ADR_MEM_BONESHOT 0x008A7750
#define ADR_MEM_QUICKPLANT 0x00A53010
#define ADR_MEM_NODELAY 0x000
#define ADR_MEM_NORELOAD 0x001040D
#define ADR_MEM_DEADSPINNER 0x00918584
#define ADR_MEM_CQCPRONE 0x00A52FF0
#define ADR_MEM_CAMERAVIEW 0x008A6984
#define ADR_MEM_WUW 0x00A5ABB0
#define ADR_MEM_WTH 0x0087BF48
#define ADR_MEM_SILENTWALK 0x008500B8DB
#define ADR_MEM_LADDERQUICKLY 0x008A6C30
#define ADR_MEM_WEAPONSHOT1 0x00A534D0
#define ADR_MEM_WEAPONSHOT2 0x00A534FC
#define ADR_MEM_HIGHMODE 0x000
#define ADR_MEM_HIDEWEAPON 0x00913C04
#define ADR_MEM_ANTIRADAR 0x00A5ABE0
#define ADR_MEM_CROSSHAIR 0x00A58338
#define ADR_MEM_BREAKLIMIT 0x008A68E0
#define ADR_MEM_IMEXPLOSION 0x008A6DD0
#define ADR_MEM_OPK_X 0x000
#define ADR_MEM_AUTOSTART 0x0054398F

//=============== ACCAUNT ===============//

#define ADR_ACC_USERNAME 0x000
#define ADR_ACC_PASSWORD 0x00C8
#define ADR_ACC_NICKNAME 0x00DC
#define ADR_D3D_D3DNAME 0x00AB0294
#define ADR_D3D_D3DIP 0x00AAFFA8


//=============== ASM ===============//

#define ADR_ASM_QUICKPLANT 0x0050773B
#define ADR_ASM_QUICKDEFUSE 0x0043B4BD
#define ADR_ASM_BULLETS 0x00508A50

#define ADR_ASM_WTW 0x000
#define ADR_ASM_STW 0x000
#define ADR_ASM_OPK 0x00408311
#define ADR_ASM_DEATHCAM 0x00B96040
#define ADR_ASM_ENGINETEXT 0x00401023
#define ADR_ASM_MESSAGEBOX 0x004BBBCA
#define ADR_ASM_CRCPACH 0x0041901F
#define ADR_ASM_BACKTOLOBBY 0x004DA432
#define ADR_ASM_UNLAMMO 0x0050C6CE
#define ADR_ASM_BACKTOLOBBY 0x004D9AFB


//=============== ARTILLERY ===============//

#define ADR_ASM_ARTILERY2 0x004F1074

//=============== WEAPON BINDER ===============//

#define ADR_BND_CLASSBASE 0x00AB1470
#define ADR_BND_SERVERPOINTER 0x00A5341C
#define ADR_OFS_SLOTBASE 0x000
#define ADR_BND_WEAPONBASE 0x00A76714

//=============== VEHICLE ===============//

#define ADR_VHE_SUPERCARSOUND 0x000
#define ADR_VHE_AUTOREPAIR 0x000
#define ADR_VHE_CRAZYCAR 0x008A6888
#define ADR_VHE_BIGCARNAME 0x008A6B20

//===========================================//
//===========================================//
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
//==================[SITE:]==================//
//===========================================//
//===========================================//



La libertà non si insegna, è una scelta individuale.
13/05/2013, 13:11
#1
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