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[Undetected] CS Global Offensive multihack v9

Amministratore
Messaggi: 2,338
Discussioni: 233
Registrato: 03-2011
Mix: 2,578.4
Caratteristiche:
Triggerbot
Aim assist
Aimlock
GlowESP (wallhack) - teammates (green), enemies (red), blue (vulnerable enemies - not having a firearm equipped, flashed or out of ammo)
Radarhack
No flash hack
Bunny hop
Kill Message


Comandi:
Left ALT - hold LALT to lock onto an enemy
SPACE - hold SPACE to use bunny hop
MOUSE5 (a side button on gaming mice) and MMB (middle mouse button) - triggerbot hold keys
F6 - cycle through triggerbot modes (autofire, hold key, disabled - default)
SHIFT+F6 - cycle through triggerbot delays (10, 30 - default, 50, 80, 110, 140)
F7 - toggle aim assist
SHIFT+F7 - toggle aim assist mode (rage/legit)
F8 - toggle aimlock
SHIFT+F8 - toggle aimlock target (head/chest)
F9 - toggle GlowESP
SHIFT+F9 - toggle radar hack
F10 - toggle no flash hack
F11 - toggle bunny hop
SHIFT+F11 - toggle Kill Message


Download Link:
Il contenuto è bloccato. Monete Mix richieste: 8



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Prima di aprire ogni contenuto scaricato su siti esterni ad HackMix, scansionatelo su VirusTotal.
17/08/2019, 15:42
#1
Cerca

Iscritto
Messaggi: 3
Discussioni: 0
Registrato: 07-2020
Mix: 0
belle hack veramente belle

06/07/2020, 18:22
#2
Cerca

Iscritto
Messaggi: 3
Discussioni: 0
Registrato: 07-2020
Mix: 0
--Phantom Forces script
--EmperorNooget
local World = game:GetService('Workspace');
local Input = game:GetService('UserInputService');
local Lighting = game:GetService("Lighting");
local Players = game:GetService('Players');
local Player = Players['LocalPlayer'];

local Keys = {}
local Misc = {
CharFunctions = getmetatable(newproxy(true));
GUIColors = {
On = Color3.fromRGB(46, 105, 132);
Off = Color3.new(.38, .38, .3Cool;
};

ChamsColors = {
{'White', Color3.new(1, 1, 1)};
{'Black', Color3.new(0, 0, 0)};
{'Red', Color3.new(1, 0, 0)};
{'Green', Color3.new(0, 1, 0)};
{'Blue', Color3.new(0, 0, 1)};
{'Purple', Color3.new(0.65, 0, 0.65)};
{'Yellow', Color3.new(1, 1, 0)};
{'Grey', Color3.new(0.8, 0.8, 0.Cool};
}
}

local function GetFunc(t, i)
for __, ___ in next, (t) do
if string.lower(i):match(__:lower()) then
return ___, __
end
end
end

local function GetColor(t, i)
for __, ___ in next, (t) do
if (___[1] == i) then
return ___, __
elseif (___[2] == i) then
return ___, __
end
end
end

local Settings = {
{'Menu', false, Enum.KeyCode.Delete};
{'Team Chams [\'COLOR\']', true, 'Toggle'};
{'Enemy Chams [\'COLOR\']', true, 'Toggle'};
{'Chams Transparency', false, '0'};
{'Fullbright', true, 'MAX'};
-- {'ESP', true, 'N/A'};
{'Aimbot [Not PF]', true, 'Toggle'};
}

------------ [[ GUI SPAWN ]] ------------
FormAssets = function()
------ ERROR MAGIC ------
local __ERROR__ = Instance.new('BindableEvent')
__ERROR__['Event']:Connect(error)

--------- CREATE FUNCTION ---------
local create = function(class, parent)
local instance = Instance.new(class);
return function(props)
for property, value in next, (props) do
if (property ~= 'Parent') and (typeof(value) ~= 'Instance') then
local suc, err = pcall(function()
instance[property] = value
end)
if not suc then __ERROR__:Fire('[Script->Asset]: ' .. err) end

elseif (property == 'Parent') then
parent = value
end
end

if parent and (typeof(parent) == 'Instance') then
instance['Parent'] = parent
end

return instance
end
end

-------------------------------------
-------------------------------------
-- SOME THINGS MAY BE OUT OF ORDER --
----(INSTANCE RELATED PROPERTIES)----
-------------(UNLIKELY)--------------
-------------------------------------
-------------------------------------

local Main = create('ScreenGui'){
Name = "FPS Hacks - Menu"
}

local Folder = create('Folder', Main){
Name = 'Chams'
}

local Folder1 = create('Folder', Folder){
Name = 'Team'
}

local Folder2 = create('Folder', Folder){
Name = 'Enemy'
}

local Frame = create('Frame', Main){
Name = "Main";
BackgroundColor3 = Color3.new(1, 1, 1);
BackgroundTransparency = 1;
Position = UDim2.new(0.5, 0, 0.5, 0);
Size = UDim2.new(0, 250, 0, 190);
Draggable = true;
Active = true;
AnchorPoint = Vector2.new(0.5, 0.5);
Transparency = 1
}

local TextLabel = create('TextLabel', Frame){
Name = "Title";
BackgroundColor3 = Color3.new(0.180392, 0.411765, 0.517647);
BorderSizePixel = 0;
Size = UDim2.new(1, 0, 0, 35);
Text = "FPS Hacks";
TextColor3 = Color3.new(0.866667, 0.843137, 0.843137);
Font = Enum.Font.SciFi;
FontSize = Enum.FontSize.Size28;
TextWrapped = true
}

local ScrollingFrame = create('ScrollingFrame', Frame){
Name = "Buttons";
BackgroundColor3 = Color3.new(1, 1, 1);
BackgroundTransparency = 1;
BorderSizePixel = 0;
Position = UDim2.new(0.5, 0, 0, 40);
CanvasSize = UDim2.new(0, 0, 0, 0);
Size = UDim2.new(1, 0, 0, 260);
AnchorPoint = Vector2.new(0.5, 0);
Transparency = 1
}

local Frame1 = create('Frame'){
BackgroundColor3 = Color3.new(1, 1, 1);
BackgroundTransparency = 1;
BorderSizePixel = 0;
Position = UDim2.new(0, 0, 0, 1);
Selectable = true;
Size = UDim2.new(1, 0, 0, 25);
ClipsDescendants = true;
Transparency = 1
}

local TextLabel1 = create('TextButton', Frame1){
Name = "Text";
BackgroundColor3 = Color3.new(1, 1, 1);
BorderColor3 = Color3.new(0.180392, 0.411765, 0.517647);
Position = UDim2.new(0.100000001, 0, 0, 0);
Size = UDim2.new(0.600000024, 0, 1, 0);
Text = "Example";
TextColor3 = Color3.new(0.180392, 0.411765, 0.517647);
Font = Enum.Font.SciFi;
FontSize = Enum.FontSize.Size14
}

local Frame2 = create('Frame', Frame1){
Name = "Status";
BackgroundColor3 = Color3.new(0, 1, 0);
BorderSizePixel = 0;
Position = UDim2.new(0.0250000004, 0, 0.5, 0);
Size = UDim2.new(0, 7, 0, 7);
Style = Enum.FrameStyle.DropShadow;
AnchorPoint = Vector2.new(0, 0.5)
}

local TextButton = create('TextButton', Frame1){
Name = "Key";
BackgroundColor3 = Color3.new(0.180392, 0.411765, 0.517647);
BackgroundTransparency = 0.5;
BorderSizePixel = 0;
Position = UDim2.new(0.699999988, 0, 0, 0);
Size = UDim2.new(0.300000012, 0, 1, 0);
Text = "[EXAMPLE]";
TextColor3 = Color3.new(0.839216, 0.839216, 0.839216);
Font = Enum.Font.SciFi;
FontSize = Enum.FontSize.Size14;
TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392);
TextStrokeTransparency = 0;
Transparency = 0.5
}

local UIListLayout = create('UIListLayout', ScrollingFrame){
Padding = UDim.new(0, 4);
HorizontalAlignment = Enum.HorizontalAlignment.Center
}

local UIPadding = create('UIPadding', ScrollingFrame){}


return create, Main, Frame1, Folder
end

local Create, Menu, Button, Chams = FormAssets()
local TDB = false
local EDB = false
local Functions = {
['Menu'] = function()
Menu['Enabled'] = not (Menu['Enabled']);
end;

['Team Chams'] = function()
if TDB then return end
TDB = true
Settings['TCO'] = not (Settings['TCO'])
if Settings['TCO'] then
Misc['CharFunctions']
['TCCH'] = function(char)
local Target = Players:GetPlayerFromCharacter(char)
if (Target == Player) or (Target.TeamColor ~= Player.TeamColor) then return end

local Folder = Chams['Team']:FindFirstChild(Target['Name'])
or Create('Folder', Chams['Team']){Name = Target['Name']}

for __, part in next, (char:GetChildren()) do
if part:IsA('BasePart') then
Create('BoxHandleAdornment', Folder)
{
Name = part.Name .. '_CHAM';
Color3 = Settings['TCC'][2];
AlwaysOnTop = true;
Transparency = Settings['CT'];
Visible = true;
ZIndex = 10;

Size = (part['Name'] == 'Head' and Vector3.new(1.25, 1.3, 1.25))
or (Vector3.new(.5, .5, .5) + part.Size)
}['Adornee'] = part
end
end
end
elseif Misc['CharFunctions']['TCCH'] then
Misc['CharFunctions']['TCCH'] = nil
Chams['Team']:ClearAllChildren()
end
TDB = false
end;

['Enemy Chams'] = function()
if EDB then return end
EDB = true
Settings['ECO'] = not (Settings['ECO'])
if Settings['ECO'] then
Misc['CharFunctions']
['ECCH'] = function(char)
local Target = Players:GetPlayerFromCharacter(char)
if (Target == Player) or (Target.TeamColor == Player.TeamColor) then return end

local Folder = Chams['Enemy']:FindFirstChild(Target['Name'])
or Create('Folder', Chams['Enemy']){Name = Target['Name']}

for __, part in next, (char:GetChildren()) do
if part:IsA('BasePart') then
Create('BoxHandleAdornment', Folder)
{
Name = part.Name .. '_CHAM';
Color3 = Settings['ECC'][2];
AlwaysOnTop = true;
Transparency = Settings['CT'];
Visible = true;
ZIndex = 10;

Size = (part['Name'] == 'Head' and Vector3.new(1.25, 1.3, 1.25))
or (Vector3.new(.5, .5, .5) + part.Size)
}['Adornee'] = part
end
end
end
elseif Misc['CharFunctions']['ECCH'] then
Misc['CharFunctions']['ECCH'] = nil
Chams['Enemy']:ClearAllChildren()
end
EDB = false
end;

['Chams Transparency'] = function(t)
if t then
local Trans = Settings['CT']
Settings['CT'] = (Trans < .8 and Trans + (1/10)) or 0
end

local TeamCham = Chams['Team']:GetChildren()
local EnemyCham = Chams['Enemy']:GetChildren()

for __, object in next, (TeamCham) do
for __, bha in next, (object:GetChildren()) do
bha.Transparency = Settings['CT']
bha.Color3 = Settings['TCC'][2]
end
end

for __, object in next, (EnemyCham) do
for __, bha in next, (object:GetChildren()) do
bha.Transparency = Settings['CT']
bha.Color3 = Settings['ECC'][2]
end
end

Menu['Main']['Buttons']['Frans']['Key'].Text = '[' .. tostring(Settings['CT']) .. ']'
end;

['Fullbright'] = function(Toggle, TextBox)
local Fullbright = Settings.Fullbright
if Toggle then Fullbright.On = not (Fullbright.On); end

local function Handle()
local Setting = Fullbright.Options[Fullbright.Current]
local Settings = Fullbright.OptionDefs[Setting]


TextBox['Text'] = '[' .. Setting .. ']'
Lighting.Ambient = Settings.InAmbience;
Lighting.OutdoorAmbient = Settings.OutAmbience;
Lighting.Brightness = Settings.Brightness;
Lighting.FogStart = Settings.Fog;
Lighting.FogEnd = Settings.Fog;
end

if (not Fullbright.On) then
Fullbright.Current = 3
end

Handle()
end;

['Aimbot'] = function(l)
lHappywideestroy()

local IgnorePlayersNamed = {NAME=true} -- Name = true or false
--[[
[J] - To go down the list.
[U] - To go up the list.
[H] - To toggle that item in the list.
[RMB] - To aim at your target using the current settings. (THIS UPDATES IN LIVE TIME SO YOU DON'T HAVE TO STOP AIMING FOR IT TO TAKE EFFECT)
--]]

local services = setmetatable({
World = game:GetService('Workspace');
Players = game:GetService('Players');
Input = game:GetService('UserInputService');
Run = game:GetService('RunService');
UI = game:GetService('StarterGui');
},{
__index = function(tab,index)
local serv
local ran,err = pcall(function() serv=game:service(index) end)
if ran then
tab[index] = serv
return serv
end
end
})

local cre = Create
local ResizeUI = function(ui,downscale,byclass)
if not rawequal(ui['ClassName'],'ScrollingFrame') then return end

local count = 0;
for __, asset in next, (ui:GetChildren()) do
if rawequal(asset['ClassName'],byclass) then
count = count + 1
end
end

ui['CanvasSize'] = UDim2.new(ui.CanvasSize.X.Scale,ui.CanvasSize.X.Offset,ui.CanvasSize.Y.Scale,downscale*count)
end

local wfc, ffc, ffoc, cast, ray = services.World.WaitForChild, services.World.FindFirstChild, services.World.FindFirstChildOfClass, services.World.FindPartOnRayWithIgnoreList, Ray.new
local wfcoc = function(p,class)
local obj
repeat services.Run.RenderStepped:wait()
obj = p:FindFirstChildOfClass(class)
until obj
return obj
end

local Client = services.Players.LocalPlayer
local ClientUI = wfc(Client,'PlayerGui')
local ClientMouse = Client:GetMouse()
local ClientModel = Client.Character or Client.CharacterAdded:wait()
local ClientCamera = services.World.CurrentCamera
local ClientHumanoid = wfcoc(ClientModel,'Humanoid')
local ClientActiveUI;

local status = {
Enabled = false,
TeamCheck = false,
HeadsOnly = false,
RayCheck = true,
AutoAim = false,
}

local function toggle(button)
local option, val = button['Text']:match('(.*):%s*(.*)')
status[option] = not status[option]

if status[option] then
button.TextColor3 = Color3.fromRGB(0,255,0)
else
button.TextColor3 = Color3.fromRGB(255,0,0)
end
button.Text = option .. ': ' .. tostring(status[option])
end

local selection = {}
local select_pos = 1
local current_pos = 0
local __ = function()
if ffc(game.CoreGui, '___') then return end

local GUI = cre('ScreenGui',game:GetService('CoreGui')){
Name = '___';
}

local Frame = cre('ScrollingFrame',GUI){
BackgroundTransparency = 1,
BorderSizePixel = 0,

Name = 'Options',
Position = UDim2.new(.8,0,.915,0),
Size = UDim2.new(.2,0,0,30),
ZIndex = 10,
ClipsDescendants = true,
CanvasSize = UDim2.new(0,0,0,0),
ScrollBarThickness = 0,
ScrollingEnabled = false,
}

local UILL = cre('UIListLayout',Frame){
Name = 'LayoutHandler',
FillDirection = 'Vertical',
HorizontalAlignment = 'Center',
SortOrder = 'LayoutOrder',
VerticalAlignment = 'Top'
}

local Template = cre('TextButton',nil){
BackgroundTransparency = 1,
BorderSizePixel = 0,

Name = 'Template',
Size = UDim2.new(.9,0,0,30),
Font = 'SciFi',
Text = '',
TextColor3 = Color3.fromRGB(255,255,255),
TextScaled = true,
TextWrapped = true,
}

local TSC = cre('UISizeConstraint',Template){
Name = 'TemplateSizeConstraint',
MaxSize = Vector2.new(math.huge,30),
}

Frame['ChildAdded']:connect(function()
ResizeUI(Frame,30,'TextButton')
end)

local sel_pos = 0
for option, val in next, status do
local tp = Template:Clone()

tp.Name = option
tp.Text = option .. ': ' .. tostring(val)

if status[option] then
tp.TextColor3 = Color3.fromRGB(0,255,0)
else
tp.TextColor3 = Color3.fromRGB(255,0,0)
end

sel_pos = sel_pos + 1
selection[sel_pos] = tp
tp.Parent = Frame
end

Frame.CanvasPosition = Vector2.new(0, current_pos)
return Frame
end

Client['CharacterAdded']:connect(function©
ClientModel = c
ClientHumanoid = wfcoc(ClientModel,'Humanoid')
ClientActiveUI.Parent.Parent = nil
ClientActiveUI = coroutine.wrap(__)()
end)
ClientActiveUI = coroutine.wrap(__)()

local right_down, keylogs, inputlogs = nil, {}, {}
services.Input.InputBegan:connect(function(input, procc)
keylogs[input.KeyCode],inputlogs[input.UserInputType] = true, true;

if not ClientActiveUI then return end
if keylogs[Enum.KeyCode.U] and current_pos >= 30 then
select_pos = select_pos - 1
current_pos = current_pos - 30
ClientActiveUI.CanvasPosition = Vector2.new(0,current_pos)

elseif keylogs[Enum.KeyCode.J] and current_pos < ClientActiveUI.CanvasSize.Y.Offset - 30 then
select_pos = select_pos + 1
current_pos = current_pos + 30
ClientActiveUI.CanvasPosition = Vector2.new(0,current_pos)

elseif keylogs[Enum.KeyCode.H] then
if selection[select_pos] then
toggle(selection[select_pos])
end
end
end)
services.Input.InputEnded:connect(function(input, procc)
keylogs[input.KeyCode],inputlogs[input.UserInputType] = false, false;
end)

local function GetPlayerFromCharacter(mod)
if not mod:IsA('Model') then return end

for __, client in next, services.Players:GetPlayers() do
if rawequal(string.lower(client['Name']):sub(1,#mod['Name']),mod['Name']:lower()) then
return client, client['Name']
end
end
return nil, 'N/A'
end

local function Search()
local t = {}
for __, child in next, services.World:GetChildren() do
local UserFromCharacter = GetPlayerFromCharacter(child)
if UserFromCharacter then
if child:IsA('Model') and not rawequal(UserFromCharacter,Client) then
local h = ffoc(child,'Humanoid')
if h and h.Health > 0 then
table.insert(t, {child,UserFromCharacter})
end
end
end
end
return t
end

local function cast_ray(p0,p1,blacklist)
local Part
local __=0
repeat
__=__+1
local cond=(p1-p0).magnitude < 999
Part,p0=cast(workspace,ray(p0,cond and p1-p0 or (p1-p0).unit*999),blacklist)
if Part then
if Part.CanCollide==false or Part.Transparency==1 then
blacklist[#blacklist+1]=Part
Part=nil
end
elseif cond or __ > 15 then
break
end
until Part
return Part,p0
end

services.Run.RenderStepped:connect(function()
local Storage = {}
if status['Enabled'] and (inputlogs[Enum.UserInputType.MouseButton2] or status['AutoAim']) then
Storage = Search()

local dot, face = -1
for __, info in next, (Storage) do
local h = ffc(info[1],'Humanoid')
local skip;

if not inputlogs[Enum.UserInputType.MouseButton2] and not status['AutoAim'] then return end
if not info[1] or not info[2] or IgnorePlayersNamed[info[2]['Name']] or ffoc(info[1],'ForceField') then skip = true end
if not ffc(info[1],'HumanoidRootPart') then skip = true end

if h and h['Health'] > 0 then
if status['TeamCheck'] then
if Client['TeamColor'] == info[2]['TeamColor'] then
skip = true
end
end

if not skip then
local cc = ClientCamera.CFrame
local pos = status['HeadsOnly'] and info[1]['Head'].CFrame.p or info[1]['HumanoidRootPart'].Position
local HitPart=cast_ray(cc.p,pos,{ClientCamera,ClientModel})

if not (status['RayCheck'] and HitPart) or info[1]:IsAncestorOf(HitPart) then
local m = (pos-cc.p).unitHappywideot(cc.lookVector)
if rawequal(m,m) and m > dot then
dot, face= m, pos
end
end
end
end
end
if face then
ClientCamera.CFrame = CFrame.new(ClientCamera.CFrame.p,face) * CFrame.new(0,0,0.5)
end
end
end)

end
}

Settings = (function()
local NewSettings = {
--- Chams ---
CT = 0; -- Transparency
TCO = false; -- Team Chams On
ECO = false; -- Enemy Chams On
TCC = GetColor(Misc.ChamsColors, 'Grey'); -- Current Team Chams Color
ECC = GetColor(Misc.ChamsColors, 'Red'); -- Current Enemy Chams Color

--- Fullbright ---
Fullbright = {
On = false;
Current = 1;
Options = {'Max','Half','Default'};
OptionDefs = {
Max = {
Fog = 1000000;
Brightness = 10;
InAmbience = Color3.new(1, 1, 1);
OutAmbience = Color3.new(1, 1, 1);
};
Half = {
Fog = 250;
Brightness = 1.5;
InAmbience = Color3.new(0.6, 0.6, 0.6);
OutAmbience = Color3.new(0.6, 0.6, 0.6);
};
Default = {
Fog = Lighting.FogEnd;
Brightness = Lighting.Brightness;
InAmbience = Lighting.Ambient;
OutAmbience = Lighting.OutdoorAmbient;
}
}
}
}

for __, option in next, (Settings) do
local NewOption = Button:Clone()
if option[1] == 'Menu' or option[1] == 'Chams Transparency' then
NewOption['Status']['Style'] = 'Custom';
NewOption['Key']['TextStrokeColor3'] = Misc.GUIColors.On
end

NewOption['Text'].Text = option[1]:match('COLOR') and (
(option[1]:match('Team') and option[1]:gsub('COLOR', NewSettings.TCC[1])) or
(option[1]:match('Enemy') and option[1]:gsub('COLOR', NewSettings.ECC[1]))
) or option[1]
NewOption['Key'].Text = '['.. ((typeof(option[3]) == 'EnumItem' and option[3].Name) or option[3]) .. ']'
NewOption.Parent = Menu['Main']['Buttons']

if option[1] == 'Chams Transparency' then
NewOption['Name'] = 'Frans'
end

local Func, Name = GetFunc(Functions, option[1])
if Func then
NewOption['Text']['MouseButton1Down']:connect(function()
if not option[2] then return end
if NewOption.Status.Style.Name == 'DropShadow' then
NewOption.Status.Style = 'Custom'
elseif NewOption.Status.Style.Name == 'Custom' then
NewOption.Status.Style = 'DropShadow'
end

if option[1]:match('Aimbot') then
Func(NewOption)

elseif option[1]:match('Fullbright') then
Func(true, NewOption['Key'])

else
Func()
end
end)
if option[3] == 'Toggle' then
if Name:match('Team') then
NewOption['Key']['MouseButton1Down']:connect(function()
local Tab, Pos = GetColor(Misc.ChamsColors, NewSettings.TCC[2])
if (Pos + 1) < #Misc.ChamsColors then
NewOption['Text'].Text = NewOption['Text'].Text:gsub(NewSettings.TCC[1], Misc.ChamsColors[Pos + 1][1])
NewSettings.TCC = Misc.ChamsColors[Pos + 1]
else
NewOption['Text'].Text = NewOption['Text'].Text:gsub(NewSettings.TCC[1], Misc.ChamsColors[1][1])
NewSettings.TCC = Misc.ChamsColors[1]
end

GetFunc(Functions, 'Chams Transparency')()
end)
elseif Name:match('Enemy') then
NewOption['Key']['MouseButton1Down']:connect(function()
local Tab, Pos = GetColor(Misc.ChamsColors, NewSettings.ECC[2])
if (Pos + 1) < #Misc.ChamsColors then
NewOption['Text'].Text = NewOption['Text'].Text:gsub(NewSettings.ECC[1], Misc.ChamsColors[Pos + 1][1])
NewSettings.ECC = Misc.ChamsColors[Pos + 1]
else
NewOption['Text'].Text = NewOption['Text'].Text:gsub(NewSettings.ECC[1], Misc.ChamsColors[1][1])
NewSettings.ECC = Misc.ChamsColors[1]
end

GetFunc(Functions, 'Chams Transparency')()
end)
end

elseif option[1] == 'Chams Transparency' then
NewOption['Key']['MouseButton1Down']:connect(function()
GetFunc(Functions, 'Chams Transparency')(true)
end)

elseif option[1] == 'Fullbright' then
NewOption['Key']['MouseButton1Down']:connect(function()
local Fullbright = Settings.Fullbright
if not Fullbright.On then return end
if Fullbright.Current < #Fullbright.Options then
Fullbright.Current = Fullbright.Current + 1
else
Fullbright.Current = 1
end
GetFunc(Functions, 'Fullbright')(false, NewOption['Key'])
end)

end
end
end
return NewSettings
end)()

setmetatable(Misc['CharFunctions'], {
__newindex = function(s, i, v)
rawset(Misc['CharFunctions'], i, v)
for __, player in next, (Players:GetPlayers()) do
if player.Character then
v(player.Character)
end
end
end
})

local CharFix = function(char)
local Target = Players:GetPlayerFromCharacter(char)
local Team = Chams['Team']:FindFirstChild(Target['Name'])
local Enemy = Chams['Enemy']:FindFirstChild(Target['Name'])

if Team then
for __, handle in next, (Team:GetChildren()) do
if handle['Adornee'] and not handle['Adornee']:IsDescendantOf(game) then
handle['Parent'] = nil
end
end
end

if Enemy then
for __, handle in next, (Enemy:GetChildren()) do
if handle['Adornee'] and not handle['Adornee']:IsDescendantOf(game) then
handle['Parent'] = nil
end
end
end
end

local CharAbuse = function(char) wait()
for __, func in next, (Misc['CharFunctions']) do
coroutine.wrap(func)(char)
end

char['Changed']:connect(function(prop)
if (prop == 'Parent') then
CharFix(char)
end
end)
end

for __, player in next, (Players:GetPlayers()) do
player['CharacterAdded']:connect(CharAbuse)
end

Players.PlayerAdded:connect(function(Client)
Client['CharacterAdded']:connect(CharAbuse)
end)

Players.PlayerRemoving:connect(function(Client)
local Team = Chams['Team']:FindFirstChild(Client['Name'])
local Enemy = Chams['Enemy']:FindFirstChild(Client['Name'])

if Team then Team['Parent'] = nil end
if Enemy then Enemy['Parent'] = nil end
end)

Input['InputBegan']:connect(function(input, og)
if og then return end

if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Delete then
Functions['Menu']()
end
end
end)

Menu.Parent = game.CoreGui

06/07/2020, 18:23
#3
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